Headu mobile apps
On July and August i was the senior developer for a new mobile app for Headu, the educational company.
The application was developed in Unity and will be deployed in the Apple store (https://apps.apple.com/it/app/headu/id6593689652) and Play store (https://play.google.com/store/apps/details?id=com.Headu.Headu&hl=en).
Fun part: using an OCR/image library inside Unity yo do images and letters recognition.

Unreal: fantasy!
An afternoon (to create the whole scene it took 10h) I decided to create a sample project using Andrea Coppola assets and free stuff from epic store and megascan. Ambient sounds for night and day mode; AI animated animals. Loved to create day before and later night mode.








Unreal: war trench!
Unity3D (URP): Rally track
Unity3D (URP): Penalty kicks
Unity3D (URP): Space invader 3D tribute
An afternoon I decided to recreate the classic space invader, assets are voxels created reading the pixels from the original assets.
Unity3D (URP): A spaceship simulator
An afternoon I decided to recreate a space fleet animation in realtime. Assets from sketchfab optimized in Blender.
Protetto: Quando il tempo…
Unity3D (URP): Doom remake
Unity3D (URP): Free fall
Unity3D (URP): Lost in the swamps…
Unity3D (URP): Lunar lander remake
Unity3D (URP): The train
An afternoon I decided to create an fps inside a train. The full project took 6 hours. 3D models from Andrea Coppola.

Unity3D (URP): Nuclear meltdown
An afternoon I decided to create an fps escape room nuclear themed. The full project took 6 hours. 3D assets from Andrea Coppola. I decided later to add an helmet (which i modified) to create a light diegetic interface.
