Role: Software engineer consultant

Partners:

Comune di Forano e ENAIP impresa sociale (Italia), Dimistra Education & Consulting (Greece), ANUP – International (Romania) – STIFTELSEN KURSVERKSAMHETEN VID U-AUNIVERSITET (Sweden)

Objectives:

The project aims to strengthen adults’ capacity to efficiently use digital instruments as a precondition to improve their personal and professional lives, reducing significantly the inter-generational digital divide trend.

In particular, the project will provide friendly learning tools for low skilled adults in order to support them in reaching specific digital competences, in line with DigComp foundation and intermediate levels.

Contents:

Development of a physical Board Game in IO2 , and a Unity3D Virtual game during IO3 phases.

This Saturday afternoon I started to model in Blender this scene, imaging how a pool game could look like; the day after I imported in URP (2020.2) and started to add lights, post process effects, dust particles, movement dynamic, physics, and much more. So, this is a <24h project.

Client: GHD Helios – HART Studio

Time: two days of development.

Device: Multiple Android tables

Technologies: Kotlin

Description: An app to display new products to customers with multiple selections, video, and other small features.