Wipeout was one the most interesting game for PS1 due to its graphics and movement, i recreated a level. It was a nice test for Splines animations and controls.
I designed this platform to simplify the development of visual novel prototypes (and more) for individuals or teams who lack the skills to create coherent content, whether graphic or audio.…
Game Design Document: Brunella Botte, is a Game Designer specialized in serious games, she made a GDD to provide guidelines on how to structure the game. The document did not…
Three years ago, during a scorching summer, I received a call from a woman who worked for an institution where I had previously given gaming classes. She was preparing a…
On July and August i was the senior developer for a new mobile app for Headu, the educational company. The application was developed in Unity and will be deployed in…
An afternoon (to create the whole scene it took 10h) I decided to create a sample project using Andrea Coppola assets and free stuff from epic store and megascan. Ambient…