


Game Design Document:
Brunella Botte, is a Game Designer specialized in serious games, she made a GDD to provide guidelines on how to structure the game. The document did not go into technical implementation details, which allowed me the freedom to design the gameplay mechanics my own way.
Tools:
- Unity3D
- Krita
- Inkscape
- Audacity
Contents:
For the 2D assets, I used a couple of free icons, dingbats, fonts, vector graphics, raster, and created several custom elements manually. Drawings were made by Martina Polidori
AI-Generated Content:
I decided to include one content which was AI generated:
- The main soundtrack.
Tech:
I used Unity3D 6000.0.x , then i moved to 6000.2.x.